LED Volumes
Wall, curved volume, ceiling and floor surfaces specified from the camera outwards.
LED Volumes
An LED volume is a lighting instrument that happens to display an image. It is specified from the camera outwards: closest working distance, lens, exposure and shutter come first, panel selection comes last.
©Specified from the lens
Pixel pitch is chosen so the surface stays clean at the tightest planned shot. Viewing-distance tables written for audiences are the wrong tool for a camera.
Structure and geometry
Arc segmentation, corner treatment, ceiling rigging and floor build-up are engineered together so seams and hardware never enter frame and service access stays realistic.
Colour discipline
Panels are batch-matched and profiled against the production camera, then re-verified after installation. Colour that drifts between panels is far more damaging on camera than on the eye.
- Surfaces
- Wall · curved volume · ceiling · floor
- Selection drivers
- Camera distance, lens, exposure, shutter, refresh, scan
- Engineering
- Structure, load, power, cooling, service access
- Verification
- On-camera test shoot before sign-off
Studio view | camera view.
On the left, the physical stage as a visitor sees it. On the right, the frame the camera actually records. Change position, lens, environment, lighting and foreground dressing to see how the room becomes a location.
From empty studio to final frame.
We engineer the complete production environment — not only the wall inside it.
Production brief, content ambition and operating model.
Room, structure, power, cooling, access and acoustics.
Volume geometry, sightlines and working area modelled in 3D.
Pitch, structure, load, processing and colour pipeline.
Camera positions, tracking method and reference placement.
Node count, frustum strategy and content pipeline.
Reference distribution and end-to-end timing budget.
Fixtures, control and acoustic treatment around the volume.
Operator positions, monitoring and switching workflow.
Installation, cabling, structure and system build-up.
Colour, geometry, tracking and camera matching.
Shoot-day rehearsal against real cameras and real content.
Operators, engineers and creative team handover.
Service agreement, spares and content evolution.
Engineer this into your stage.
Every XR design starts with a survey of the real room and the real production brief.
Continue exploring xr stage systems.
XR Studio
The complete studio envelope — structure, power, cooling, acoustics, workflow and training.
Virtual Production
Shooting decisions made in the room, with the environment lighting the subject as it is captured.
Camera Tracking
Camera and lens data streamed to the render engine so perspective belongs to the lens.
