XR Production Control
Programme, preview, tracking, render and system health readable from one operator seat.
XR Production Control
The control position is where the stage becomes a production. Camera feeds, environment state, tracking and render health, audio and recording are all readable from one seat.
©Readable under pressure
Layouts are designed for the moments that matter: programme and preview stay dominant, engineering status stays visible without competing for attention.
Health at a glance
Tracking, render, processing and reference status are surfaced continuously, so a problem is caught during rehearsal instead of in the recording.
Original CaesarTechs interface
Operator layouts and status views are designed by CaesarTechs for the delivered system. No manufacturer interface is reproduced.
- Positions
- Director, vision, engineering and content operator
- Views
- Programme, preview, multiview, environment, system health
- Workflow
- Switching, recording, playback, intercom
- Documentation
- Operating modes and escalation procedures
The seat that runs the stage.
Operator layouts are designed by CaesarTechs for the delivered system. No manufacturer interface is reproduced.
From empty studio to final frame.
We engineer the complete production environment — not only the wall inside it.
Production brief, content ambition and operating model.
Room, structure, power, cooling, access and acoustics.
Volume geometry, sightlines and working area modelled in 3D.
Pitch, structure, load, processing and colour pipeline.
Camera positions, tracking method and reference placement.
Node count, frustum strategy and content pipeline.
Reference distribution and end-to-end timing budget.
Fixtures, control and acoustic treatment around the volume.
Operator positions, monitoring and switching workflow.
Installation, cabling, structure and system build-up.
Colour, geometry, tracking and camera matching.
Shoot-day rehearsal against real cameras and real content.
Operators, engineers and creative team handover.
Service agreement, spares and content evolution.
Engineer this into your stage.
Every XR design starts with a survey of the real room and the real production brief.
Continue exploring real-time pipeline.
Real-Time Rendering
Clustered render nodes sized to surface area, frustum count and production frame rate.
ICVFX
In-camera VFX where the finished composite is captured optically in a single pass.
Virtual Sets & Set Extension
Small physical builds joined to large virtual worlds with a matched, invisible seam.
