CaesarTechs × Ibercover Studio · Content Creation

We don't just create content.We turn spaces into experiences.

Content Creation • Motion • Projection Mapping • Immersive Experiences • AR/XR • Interactive Media — created by Ibercover Studio and engineered, integrated and supported by CaesarTechs.

Content CreationMotionProjection MappingImmersive ExperiencesAR/XRInteractive Media
CaesarTechs
CAESARTECHS
AV Engineering · Display Technology · Integration · Support
Ibercover Studio
IBERCOVER STUDIO
Creative Technology · Immersive Content · Digital Experiences
Capabilities

From the pixel itself to the space it lives in.

Content Creation
Immersive
Extended Reality
Experiential
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Showreel

Imagine → Create → Map → Interact → Immerse → Experience

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Interactive · Projection Mapping Lab

Try projection mapping.

Video mapping uses real, irregular physical structures as the projection surface. Choose an object, apply a creative treatment, rotate the camera and switch the projection on and off.

Surface

Architectural mapping across a full elevation — windows, cornices and setbacks all become geometry.

Creative treatment
Mapping workflow
01
Physical Object

Site survey, dimensions, materials and reflectivity.

02
3D Scan / Model

LiDAR or photogrammetry scan converted into a clean mesh.

03
UV / Surface Mapping

Surfaces unwrapped so artwork lands exactly where it should.

04
Content Creation

CGI, motion and generative artwork authored to that mesh.

05
Projection Alignment

Projector positions, lens throw, blend zones and masks.

06
Calibration

Warp, blend, color and black-level matching on site.

07
Playback

Media server, timecode, show control and failover.

08
Final Experience

Rehearsal, operator handover and nightly show operation.

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Projection Mapping Project Discovery

Start your projection mapping project in eight guided steps

Clients, architects and system integrators can describe a projection-mapping idea without engineering drawings. Answer a guided visual journey, upload photographs of the space, and receive a fully branded Initial Project Discovery Report — with a unique reference number the CaesarTechs Creative Department works from.

Talk to the studio

Preliminary discovery only — not engineering design, a projector calculation or a quotation.

Describe the idea

Tell us the story in your own words — no technical vocabulary needed.

Show us the space

Upload photographs by category: front, wide, night, projector positions.

AI reads the surface

Preliminary creative observations on complexity, zones and obstructions.

Get your report

A branded Initial Projection Mapping Project Report with a unique reference.

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Interactive · Immersive Digital Twin

Build your immersive space.

Choose the environment, the surface coverage and the technology layers. The room resizes, the content coverage changes and every enabled technology is visible inside the space.

Environment
Museum
Coverage
Walls + Floor
Room
12 × 9 m
Environment
Surface coverage
Room dimensions
Technology layers
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Interactive projection floor reacting to a visitor
Interactive Installations

Art, history, science and technology — responding to the visitor.

The visitor approaches. Sensors read distance and movement. Content changes before anyone touches anything. That behavior is designed, programmed and commissioned like any other engineered system.

Motion-Responsive Walls

Content that reacts to how close visitors stand and how fast they move.

Interactive Floors

Projected or LED floors that respond to footsteps, crowds and games.

Touch Walls

Large multi-touch surfaces for exploration, timelines and catalogues.

Interactive Tables

Group surfaces for masterplans, collections and STEM learning.

Sensor-Based Experiences

Depth cameras, LiDAR and presence sensors driving the narrative.

Gesture Interaction

Touchless control for hygiene-sensitive and public environments.

Interactive Projection

Projection surfaces that become an input device.

Digital Art

Generative artwork programs with curated seasonal releases.

Museum Interactives

Exhibit-level interactives tied to collection data.

Data-Driven Visual Experiences

Live operational or environmental data expressed as art.

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Virtual · Augmented · Extended Reality

Reality, extended on purpose.

Virtual Reality

Virtual Reality

Fully authored headset experiences with guided or free exploration.

TrainingVirtual TourismReal EstateCultural Storytelling
Augmented Reality

Augmented Reality

AR totems, digital windows and mobile AR layered onto real space.

Product DemonstrationBrand ActivationMuseum ExperiencesWayfinding
Mixed / Extended Reality

Mixed / Extended Reality

Hybrid stages where physical sets and real-time engines share one frame.

EventsBroadcast-style KeynotesEducationSimulation
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Content designed for the screen

The same idea, re-authored for every canvas.

Resolution, aspect ratio, pixel pitch, viewing distance, screen geometry and ambient light all change what the content must be. CaesarTechs engineers the display; the studio authors to it.

LED-native content being graded in the studio
Variable
Indoor LED

Fine pitch, high contrast, close viewing — detail survives.

Wide
Outdoor LED

High brightness, heavy contrast, simple graphic language.

16:9+
Fine-Pitch LED

Near-print detail; typography and CGI can be delicate.

9:16 / 16:9
Digital Signage

Short dwell time, template-driven, dayparted.

Grid
Video Walls

Bezel-aware composition and canvas-wide artwork.

32:9
Ultra-Wide Displays

32:9 and beyond — horizontal storytelling.

Custom
Transparent LED

Content must live on black; transparency is the design.

Corner
3D / Anamorphic LED

Corner geometry and a defined viewing sweet spot.

Touch
Interactive Displays

Content built as states, not as a linear timeline.

Mapped
Projection Surfaces

Irregular geometry, ambient light and blend zones.

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3D / Anamorphic Content

Forced perspective only works from one place.

Anamorphic content is rendered for a specific corner geometry and a specific viewing sweet spot. Move the viewer and the illusion collapses — which is exactly why the content and the screen must be engineered together.

Corner LED anamorphic installation
Illusion strength 100% · inside the sweet spot
Corner geometry

The two LED planes and their exact angle define the render camera.

Sweet spot

One design viewing position — usually where the audience naturally stands.

Render camera

Content is rendered from that camera, not from a generic front view.

Pixel pitch

Detail near the corner must survive at the real viewing distance.

Brightness & black level

The illusion depends on contrast holding in ambient light.

Playback

Frame-accurate processing so both planes stay locked together.

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From idea to experience

The studio workflow.

01Brief
02Creative Concept
03Storyboard
04Art Direction
053D / CGI Production
06Animation
07Sound Design
08Technical Mapping
09Testing & Calibration
10Deployment
11Show Control
12Final Experience
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Empty space ←→ Immersive experience

The transformation, in one drag.

The same gallery as a fully immersive digital environment
Plain empty museum gallery before transformation
Empty spaceImmersive experience
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Selected experiences · Inspiration

Challenge → Idea → Technology → Experience.

Table Mapping

Challenge
Turn a seated dinner into a narrative moment without screens on the table.
Creative idea
Content authored to the exact table geometry, plates and props included.
Technology
Object mapping · Overhead projection · Show control
Experience
Guests watch the story unfold across the surface in front of them.

Digital Window

Challenge
Give a landmark tower an interactive public-facing moment.
Creative idea
An augmented digital window that reacts to visitors and the city behind it.
Technology
AR · Interactive display · Custom runtime
Experience
Visitors see the city augmented with live narrative layers.

Anniversary Architectural Mapping

Challenge
Mark a corporate anniversary at building scale.
Creative idea
Façade mapping authored to the building's own architecture.
Technology
Architectural mapping · Media server · Calibration
Experience
A public night show projected across the full elevation.

Roadshow Experience

Challenge
Take one brand story across multiple cities without rebuilding it.
Creative idea
A modular immersive set with content that re-scales per venue.
Technology
Immersive room · Portable projection · Interactive
Experience
The same narrative, re-mapped to each venue's geometry.

XR Park

Challenge
Create a repeat-visit attraction from a limited footprint.
Creative idea
Mixed-reality zones combining physical set and real-time content.
Technology
XR · Tracking · Real-time engine
Experience
Visitors move physically through a digitally extended world.

VR Experiences

Challenge
Explain places and processes that cannot be visited.
Creative idea
Guided VR narratives with controlled pacing and comfort.
Technology
VR · CGI · Spatial audio
Experience
A seated or standing headset journey with a clear story arc.

Selected experiences shown for creative reference. Projects listed under Ibercover Studio's portfolio are presented as the studio's own work; CaesarTechs is credited only where CaesarTechs participated in delivery.

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Projection mapping on Saudi heritage architecture at night
Saudi immersive experience

Built for the Kingdom's destinations, museums and giga projects.

Vision 2030 DestinationsMuseums & HeritageGiga ProjectsTourismExperience CentersGovernment EventsCorporate EventsEntertainmentRetailReal Estate Sales CentersCultural Festivals
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Creative technology toolkit

Organised by capability, not by logo.

3D & CGI
  • Cinema 4D
  • Blender
  • Houdini
  • Redshift / Octane
Real-Time Engines
  • Unreal Engine
  • Unity
  • TouchDesigner
  • Notch
Motion Graphics
  • After Effects
  • DaVinci Resolve
  • Nuke
Projection Mapping
  • Warp & blend workflows
  • 3D scan-to-mesh
  • UV projection setups
Media Servers
  • Professional media server playback
  • Timecode & failover
Show Control
  • Cue-based show control
  • DMX / Art-Net integration
Tracking & Sensors
  • Depth cameras
  • LiDAR presence
  • Proximity sensors
AR / VR / XR
  • Standalone headsets
  • Mobile AR
  • AR totems
Spatial Audio
  • Object-based audio design
  • Multi-zone sound fields
Interactive Software
  • Custom runtimes
  • CMS-driven interactives
Generative Content
  • Reactive systems
  • Data-driven visuals
LED Content Processing
  • Pixel-map authoring
  • Processor-native masters
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Applications

Where these experiences live.

Museums & Culture

Museums & Culture

Permanent immersive galleries

Projection · Interactives · Spatial audio

Explore →
Experience Centers

Experience Centers

Guided vision journeys

LED · Projection · Show control

Explore →
Events & Exhibitions

Events & Exhibitions

Keynotes and pavilions

Stage mapping · Media servers

Explore →
Saudi Giga Projects

Saudi Giga Projects

Destination storytelling

Architectural mapping · XR

Explore →
Retail & Flagship Stores

Retail & Flagship Stores

Campaign-in-architecture

Transparent LED · Signage content

Explore →
Hospitality

Hospitality

Arrival and lobby moments

Fine-pitch LED · Digital art

Explore →
Tourism & Destinations

Tourism & Destinations

Visitor centers and heritage sites

Mapping · VR · Interactive

Explore →
Real Estate

Real Estate

Sales centers and masterplan rooms

Interactive tables · CGI · VR

Explore →
Corporate

Corporate

Briefing centers and lobbies

Motion graphics · Data visuals

Explore →
Education

Education

STEM and heritage learning

Interactive floors · AR

Explore →
Entertainment

Entertainment

Attractions and immersive rooms

360° projection · Tracking

Explore →
Public Spaces

Public Spaces

Civic light and art programs

Façade mapping · Generative art

Explore →
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CaesarTechs × Ibercover delivery model

Creative + Technology + Engineering.

Ibercover Studio

Creative Direction

Concept, art direction, CGI, motion, immersive content and interactive design.

CaesarTechs × Ibercover

Technology Design

Projection, LED, media servers, tracking, audio and show control designed around the content.

CaesarTechs

AV Engineering

Supply, integration, programming, calibration, commissioning and long-term support.

ConceptContentTechnology DesignSimulationHardwareIntegrationProgrammingCalibrationCommissioningExperience
One experience. From pixel to space.
CaesarTechs
Ibercover Studio
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Pillar 01

CGI & Motion

Photoreal 3D, motion design and film — authored for the canvas it will actually play on.

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Pillar 02

Projection Mapping

Real, irregular physical structures used as the projection surface — from a table to a full façade.

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Pillar 03

Immersive Experiences

Environments where the visitor stands inside the content.

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Pillar 04

Interactive Installations

Art, history, science and technology combined into pieces that respond to the visitor.

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Pillar 05

AR / VR / XR

Extended reality used where it genuinely explains something better than a screen.

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Pillar 06

Content for LED & Digital Displays

The same creative idea, re-authored for resolution, ratio, pitch, geometry and environment.

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Co-branded profile

CaesarTechs × Ibercover — Content Creation & Immersive Experiences Profile

A cinematic dark-format profile covering content creation, CGI, motion, projection mapping, immersive rooms, interactive installations, AR/VR/XR, LED and anamorphic content, applications, the creative workflow, technology and Saudi applications.

Create an experience

Published editions of this profile can be replaced at any time from the admin Documents & Catalogs manager.

CaesarTechs
CAESARTECHS
AV Engineering · Display Technology · Integration · Support
Ibercover Studio
IBERCOVER STUDIO
Creative Technology · Immersive Content · Digital Experiences
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CaesarTechs
CAESARTECHS
AV Engineering · Display Technology · Integration · Support
Ibercover Studio
IBERCOVER STUDIO
Creative Technology · Immersive Content · Digital Experiences

IBERCOVER STUDIO® and the Ibercover logo are trademarks of Ibercover Studio, used with permission. All creative content, CGI, motion and immersive artwork shown on this page remains the intellectual property of Ibercover Studio © 2026. Engineering, integration and support are delivered by CaesarTechs. Reproduction or reuse without written consent is not permitted.

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